Hello Norman and all fellow Genodians
In this I only speak of my private achievements / plans, the company I'm working for, will write a separate reply.
On 21.12.23 16:57, Norman Feske wrote:
Do you see specific pain points that deserve the attention of Genode's core developer team?
For my private work I do see none.
What is your perspective on Genode's past year's accomplishments?
When testing out my new Toy (MinisForum UM790 Pro, AMD CPU with an integrated GPU), I was pleasantly surprised, that Sculpt did run out of the box on it. I did no deeper analysis what drivers it did use, but I was able to run the Falcon browser preset.
Can you share your ambitions or even concrete plans?
Reflections on 2023
I did some initial testing with the first image of Sculpt for the Pinephone. But as my setup at home doesn't want to connect the ADB to my development virtual machine, I never came around to answer Normans questions regarding my results, sorry for that. Hopefully I will be able to figure this out at the 2024 Hack'n'Hike.
I did some progress with my NIC-driver for the Intel-IGC NIC driver. It did start, but no communication yet. Around the Sculpt 23.10 release I started the integration of IGC support in to the new nic_drv for the PC platform. This in its current state sends out DHCP requests, but for some reason the responses aren't sent back to the `nic_router`.
My other plans were to port Neovim using Goa and porting the frame-buffer driver for AMD GPUs. On these I didn't really work as my time was used up otherwise.
Plans for 2024
For this year I would like to do the following: - finish the integration of the IGC driver and provide it upstream - Re-start the development of the framebuffer driver - tryout how to bring multi monitor support for Sculpt
How and where would you like to see Genode at the end of 2024?
If the GUI stack improvements would bring multi monitor support I would be very happy.
Cheers and all the best, Pirmin