hi!
I suppose that the visibly slow performance of L4Android compared to native Android can be mainly attributed to the different ways of how >graphics stack works. On native Android, Android employs the GPU for rendering graphics, which is not only much faster than CPU-based >rendering, but it also offloads work from the CPU. In contrast, L4Android processes all graphics rendering on the CPU an leaves the GPU >unused.
thanks for reply. you mentioned GPU.how can i use the panda GPU?Maybe i should write a driver?or should i enhance the nitpicker and nitfb? i am not familiar with the GPU.will you let the genode system support GPU in the future?