My thoughts in no particular order :
After several years, I still can't get over how modular Genode is and how take-no-prisoners no-compromise its policy is re. clean design and best practices. Seeing that kind of dedication keeps me motivated when I feel tired IRL.
If I get a chance before the end of 2022, I'll port (or help with porting) some packages, including easy ones like 1) fossil or 2) jam, but especially the fledgling-but-already-awesome 3) V-lang language. Could help with day to day developer life, who knows.
As to my pet project, in the next couple weeks I'm about to wrap up the one-before-last 'ticket' that's a pre-requisite before my software runs on Genode, so it looks like 2022 (can't believe it's 2022 already... time flies) will be the year I can resume selling my software and can scale back the "odd jobs" (freelance website programming etc), which will be nice for sure. Not to mention, it'll open the perspective of an 'alternative' desktop for Genode -- though I dare not say I'll get to that before 2023, given my velocity history <g>.
Once the dust settles, I'll be able to look at the Genode/SculptOS eco-system and packages more in depth, even sit back and test the Quake and DOSbox ports, clean up my tech debt (including upgrade to the latest tool-chain, at long last), which will also feel good! And I'll be in a better place to find out if things are lacking or in need of improvement somewhere. From where I stand currently (deep in VFS-related code) it's all super modular and well made, nothing to complain about, nothing to do but finish coding :-)
Cedric