OM: A real-world, tangible, desktop implementation of Genode

John Bessa john.bessa at ...9...
Mon Jan 14 21:07:26 CET 2013

Hello Norman,

My break-down of your writing is that the biggest challenge for the
user-model is to structure a

  1) user-relationship via the
  2) desktop to a
  3) chain of interacting components with regard to data
  4) persistence and
  5) access

I describe this "chain of interaction" as "complexity," but complex data is
usually described as "dictionaries" --showing low comprehension of it.
 Shell, in particular "comprehended" complexity so effectively with its
file-objects that I think we fell into a homeostasis while we should have
been extending it to create its own objects.   Thus, we would have
currently-valid interaction with the OS.  An OO shell extension might
include the "arrow" operator to define, or link, interaction between
desktop objects.

I am attempting to create a summary of L4/Genode material including Drops
and its OS kit components, the driver synthesis concept, and your
alternative microkernels (such as Xen) to create SVG charting material.  I
have seen Lua used in L4 boot, so that should go in the summary as well.

Preserving the GNU/Unix gcc structure makes sense through "eating your own
dog food" it provides an easy entry point for younger free/software
programmers.  Because these young programmers probably
have limited resources, the computer running Genode (such as a flashed
Android device) might be their only one, so allowing them to use this
device for development reinforces "eating your own," well, vegetables.  As
an early administrator, I recall that Shell's and GNU's simplicity as its
asset allowing for easy inquiry into efficiency, practicality (usability),
and security. It was easy to make a good living when Shell was king from

Regards, John
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