norman.feske at ...1...
Wed Mar 14 09:38:20 CET 2018
On 13.03.2018 18:06, Nobody III wrote:
> Will do. Thanks. The only problem I see now is the Framebuffer interface
> using 16-bit color, which lacks transparency. With 32-bit color, this
> should work perfectly, and can even be extended to text rendering.
that's a good point. The color values are limited to 16 bit for the time
being. But it is actually possible to supplement the framebuffer with
alpha values, by following the convention used by nitpicker.
Nitpicker hands out virtual framebuffers where the pixel buffer is
followed by an equally-sized alpha buffer that uses one byte per value.
(there is actually even another buffer following the alpha buffer that
contains input-mask values)
A client can detect the presence of the alpha buffer by comparing the
size of the framebuffer dataspace with the bytes required for the mode
plus alpha buffer. If an alpha buffer is present, its pointer can be
computed from the start of the pixel buffer as follows:
Pixel_alpha8 *alpha_base = fb_ds.local_addr<Pixel_alpha8>()
Maybe you can follow the same convention for your image renderer?
BTW, once when we will change Genode's color depth to 8 bits per pixel
(presumably sometime later this year), I intend to retain the separation
of the alpha buffer from the pixel values. So your code won't require
big adaptations then.
If you like to look at an example of using alpha values with the
framebuffer, you may find  illustrative. It uses nitpicker as back
end (not the framebuffer directly) but it shows the principle idea.
Dr.-Ing. Norman Feske
https://www.genode-labs.com · https://genode.org
Genode Labs GmbH · Amtsgericht Dresden · HRB 28424 · Sitz Dresden
Geschäftsführer: Dr.-Ing. Norman Feske, Christian Helmuth
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