Hi Aditya,

Nice to hear that you like the MMIO framework :-) Personally, I can't see a benefit in constructing an object of a class that does nothing else than inheriting from an Mmio::Register. When trying to compile your example, my compiler complains that I can't use 'ob' in the constant expression 'write<...>', which sounds reasonable to me. Why do you think that 'Register_array' isn't what you're looking for? It may be helpful if you could explain your use case more precisely.

Cheers,
Martin

On 08.04.2014 11:29, Aditya Kousik wrote:
Hello,

This doubt is more C++ than Genode. The MMIO framework is brilliant for R/W access. The way it goes is that, I create structures and successively inherit Register and Bitfield structures. But would it be wrong if I create an object of the structures and call 'write' and 'read' methods?

Say, struct Register_New : Register<0x4a, 32> { };

and struct Register_New ob;
      write<ob>(0x5);

The above is just an example. What is normally done is write<Register_New>(0x5).
The template in the Mmio class if of Register::Register_base type. But an object to this struct is also Register. So, is there any negative aspect to this?

What I am currently trying out is trying to hold an array of Registers that has such objects for some level of automation. And I don't think Register_array is what I'd look for.

Thanks for your patient replies
Aditya


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