Hello all
We have invested some time analyzing golang and how much it will take to make it production-ready.
The build system requires some effort, and it's not fully clear if it's a one-time effort. Different golang projects use other build systems (bazel and so on).
Networking is crucial for us, and we invested most of our time making it work. Unfortunately, we failed to do so: it seems the goroutines scheduler makes some assumptions that we overlooked. So, at the end of the day, we have a network that sometimes works.
I have proposed a patch [1] that will fix some issues and hopefully help someone later on.
Unfortunately, we will not invest more resources in porting golang since it seems too resource-consuming for our small team.